3DSMAX] no transparency with alpha blending in viewport. — polycount
using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...
Arnold GPU Rendering with Alpha (Transparency) - Autodesk
using alpha transparency from textures in 3ds Max alpha channels are black and white channels in an image that can be used to define transparency in games and max based on the 256 levels of grey. 0 (black) = 100% transparent, 128 (gray) = 50 ...
8 Vray Training ideas | 3ds max, vray tutorials, 3ds max tutorials